A plugin lets you add code, hardware drivers, UI panels, and behaviors to ADOS without forking the core projects. One manifest, signed, gets installed on a drone and a ground station; from there it runs in isolation with explicit capability grants.Documentation Index
Fetch the complete documentation index at: https://docs.altnautica.com/llms.txt
Use this file to discover all available pages before exploring further.
Two halves, one plugin
A singlemanifest.yaml declares both halves. Either half is optional.
- Agent half (Python): runs as a supervised subprocess on the drone. cgroup-enforced CPU, RAM, and PID limits. Talks to the host over a Unix domain socket using msgpack.
- GCS half (TypeScript): runs in a sandboxed iframe inside Mission
Control.
sandbox="allow-scripts", no same-origin, no top-navigation. Talks to the host over postMessage with HMAC-signed capability tokens.
vehicle.command cannot send vehicle commands,
and the operator must approve each declared permission at install time.
Where to start
Quickstart
Scaffold a plugin and see it running in five minutes.
Your first plugin
Full walkthrough using the Battery Health Panel as the worked example.
Manifest
Every field. Every permission. The schema the host enforces.
Permissions
The capability taxonomy and the four-level risk badge.
Distribution at v0.1
Plugin authors ship signed.adosplug archives. Operators install
them by drag-drop in Mission Control -> Settings -> Plugins, or
by ados plugin install <file>.adosplug on the agent. The hosted
registry lands later; until then, GitHub Releases is the recommended
publishing channel.
See distribution and local install.